Oblivion time: 1:30:05 AM EST
Oblivion date: 3/10/2010
 
Macro Status: OK
Macro hours: 6 PM to 7:59 AM EST









    The Races of Oblivion

Contents:

   

Human:

Humans can now double click stacks of gems, and enhance jewelry with them. This can ONLY be done once per jewelry piece. The benefits are STACKABLE, so if you apply +1 mana regen to a ring that already had +1 mana regen you get a +2 mana regen ring. The benefit's strength is always generated randomly.

Human Craftables
Image Resource Amount Effects
Ruby 50 Regen Hits +1 or +2
Bonus Hits +4 to +6
Star Saphire 50 Regen Mana +1 or +2
Bonus Mana +4 to +6
Amber 50 Luck +40 to +60
Attack Chance +5% to +10%
Saphire 50 Enhance Potions +5% to +10%
Cold Resistance +5% to +10%
Citrine 50 Increased Spell Damage +3% to +7%
Energy Resistance +5% to +10%
Emerald 50 Increased Weapon Damage +3% to +7%
Poison Resistance +5% to +10%

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Dwarf:

The Dwarves are excellent miners, and as such have a deep link with mother earth. They revel in bringing up from the deep all sorts of wonderful metals to work with.
 
The deep rapport between the Dwarves and mother earth has allowed them to summon to their aid a powerful ally. This Spirit of the Ore will carry raw ore for the dwarves and even help them by smelting iron ore and returning the ingots to its pack.

Dwarven Race - Special summoning
Summon Words of Power
Ore Spirit Mown Ownad

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Drow:

The Drow are the servants of the evil godess Lloth. Of this dark race little to nothing is known, for the few found abroad are secretive and will seldom speak with those not of their race.
 
It is a common belief that the Drow have a special means of contacting the underworld and obtaining help from the deadly magic held within it. They can summon dark powers to bring the shadows of these dark creatures to life in the shape of an army to aid them in battle.

Drow Race - Special summoning
Summon Words of Power
Drow Shadow Duurion Hall

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Vampire:

Vampires can now self-resurrect, by saying "Death cannot stop me". This ability only works once every certain amount of minutes. To see how much longer you must wait, simply speak the command again and a message will inform you how long you have to wait.

In order to produce their wares, the vampire race needs at least two items, the Vampiric Sewing Kit and the race's special magic cloth, which can be crafted from normal cloth by vampires by using the Sewing Kit

Vampire Race Craftables - Special Items
Tool Resource
Vampiric Sewing Kit Vampiric Cloth

Vampiric Craftables
Image Name Properties Special Abilities
Robe of Shadows
Fire Resist 1 to 3%
Cold Resist 1 to 3%
Poison Resist 1 to 3%
Energy Resist 1 to 3%
Defence Chance 1 to 7%
Self Repair 1 to 2
Every 30 minutes it can be double-clicked to render the user invisible.
Displays "[Vampiric Craft]" as an attribute.
If its attributes are maxed, it will display the property "[Perfect Item]".
Prismatic Sash
Fire Resist 1 to 2%
Cold Resist 1 to 2%
Poison Resist 1 to 2 %
Energy Resist 1 to 2 %
Displays "[Vampiric Craft]" as an attribute.
If its attributes are maxed it will display "[Perfect Item]" as a property.
Wizard's Truth
Fire Resist 4 to 7%
Cold Resist 4 to 7%
Poison Resist 4 to 7%
Energy Resist 4 to 7%
Lower Mana Cost 2 to 7%
Lower Reg Cost 2 to 7%
Displays "[Vampiric Craft]" as a attribute.
If its stats are maxed, it will display "[Perfect Item]" as a property.
Boots of the Undead Knight
Luck 10 to 40
Regen Stamina 1 to 5
Reflect Physical 1 to 5
Attack Chance 1 to 5
Physical Resist 1 to 2
Displays "[Vampiric Craft]" as a attribute.
If its stats are maxed, it will display "[Perfect Item]" as a property.

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Necromancer:

The Necromancer race is the only one able to use the necromancy skill, and the Necromancy Spellbook or Necromancer Scrolls.
Necromancer summons now display a tag "[Summon]" stating so.

Necromancer Race - Summons ID
Summon
Necromancer Summon with Tag

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Barbarian:

The Barbarians are a savage people who come from the frozen wastes of the lands. A nomadic race that travels the lands of Oblivion, answering to no one but their obscure gods, they seem to be in tune with the forces of nature. These strangers have developed their own way of magic, and may in time of need call upon the powers of the their gods to aid them in battle.

Barbarian war cries:

  • "Doue Tud" - Gives the Barbarian and all his friends, as well as pets, a temporary bonus in strength.
  • "Brav Tud" - Summons a horde of Barbarians to the Barbarian's aid. The number of Barbarians that will appear is dependent on how many free follower/pet slots the Barbarian has.

Barbarian Race - Special summoning
Summon Words of Power
Barbarian Horde Brav Tud

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Elf:

The Elves are master crafters. The legendary skill with which they craft bows is unsurpassed by any in the lands.

To craft their wares, Elves need to use special tools, such as the Qualnost Plane and other rare elements such as the Elven Pyrite Strands, and the rarest woods in the lands.

Elven Race Craftables - Special Items
Tool/Resource Uses
Qualnost Plane Sacred Elven tool, used for crafting all Elven crafts.
Elven Pyrite Strands Obtained from Pyrite Plants. Only Elves and Wood Elves may harvest Ancient Pyrite Plants.
Sacred Elven Hatchet Craftable by both Elven races, allows the Elves both to make boards out of colored logs, and to make 4 arrow shafts from a normal log, rather than just 1.

Image Name Damage Type Special
Elven Bow ( Race Weapon ) Physical Fire Arrow Rain: Naur Pilin Rosa ( 110% elemental damage )
Cold Arrow Rain: Khelek Pilin Rosa ( 110% elemental damage)
This bow is not craftable.
Flame Bow Physical Shoots a Fireball for extra damage
Iron Bow Physical Shoots a hardened arrow for extra damage
May damage the wielder also.
Leviathan Bow Physical Uses special ammunition ( explosive arrows )
Causes splash damage from explosive arrows.
Pure Fire Bow 20% Physical Damage
80% Fire Damage
5% Fire Area Damage
Requires the crafting of special elemental parts
Pure Energy Bow 20% Physical Damage
80% Energy Damage
5% Energy Area Damage
Requires the crafting of special elemental parts
Pure Ice Bow 20% Physical Damage
80% Cold Damage
5% Cold Area Damage
Requires the crafting of special elemental parts
Pure Poison Bow 20% Physical Damage
80% Poison Damage
5% Poison Area Damage
Requires the crafting of special elemental parts

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Wood Elf:

Wood Elves may summon forest defenders to aid them in battle.

This chant will summon as many forest defenders to aid in battle as free pet slots the player has. The forest defenders are not directly controlable by the wood Elves, but will not attack other players or pets (similar to Energy Vortex).

Wood Elf Race - Special summoning
Summon Words of Power
Forest Sanctuary Ort In Sanct

Wood Elf Race Craftables - Special Items
Tool/Resource Uses
Qualnost Plane Sacred Elven tool for the crafting of all elven crafts.
Elven Pyrite Strands Obtained from Pyrite Plants. Only Elves and Wood Elves may harvest Ancient Pyrite Plants.

Wood Elf Race Craftables
Tool Uses
Distilling Tub Used in obtaining dyes from colored logs to dye furniture with.
Sacred Elven Hatchet Craftable by both Elven races, allows the Elves both to make boards out of colored logs, and to make 4 arrow shafts from a normal log, rather than just 1.

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Illusionist

The Illusionists are a strange and secretive group of mages, commonly named a race for they truly are a breed apart from all mages. They are spellcasters without equal, and perhaps one of the most deadly of all the magic users in Oblivion.

Illusionist Race - Special Items
Item Uses
Illusionist Staff Staff can be used to link the mana of the caster to a foe, causing damage as the Illusionist's Mana regenerates. In order to do this, the Illusionist must have the staff equiped and chant the words of power "Infligo Calamitas". This ability may be used while casting, or moving, as long as the target is in range and visible.
 
The Staff may also store spell crystals, these crystals are readily available at mage stores around the facets.
Illusionist Flamestrike Crystal Used to store the spell in the Illusionist's staff
Illusionist Resurrection Crystal Used to store the spell in the Illusionist's staff
Illusionist Healing Crystal Used to store the spell in the Illusionist's staff

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Daemon:

Daemons may summon an Imp to aid and heal them in battle.

Daemon Race - Special summoning
Summon Words of Power Special Abilities
Daemonic Imp Uus Flam Mani The Imp will stay with the Daemon providing healing during 5 minutes.

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