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In-Game Quests...
The Spell Icon Quests
Long ago the Mages of old had many means to stabilize the power of spells and the energies of Magic itself.
One of their ways was to imbed special incantations on special light magical
stone slabs. These stone slabs are now known as Spell Icons, and
they protect the use of the spells in a large area around them. Most
of the original Spell Icons were lost, stolen or destroyed over the years,
and because of this the power of our magic is declining.
The Seers of Oblivion offer a reward
of Virtue Stones (the currency of magic) to any Hero that brings in these
Icons. All Heroes can collect 1 Stone per Icon by double clicking on the Icon, but can only turn in each Icon once. This
means that you should be leery of anyone trying to sell you Icons (which is a jailable
offense), for buying one prevents you from exchanging any of that type in the future
as well.
Quest/Icon Quicklinks - by name, difficulty, and icon
The Forgotten Warrior
Icon: Arch Cure
Difficulty: 3
A Famous Warrior of an ancient, forgotten battle helped to save Britain from great
evil. He was called a great hero and people praised his name. Then when he passed
away he was buried in a lone tomb in Felucca near his mother's home in Cove. However
over the years, even his name was forgotten. Now he rests no more. Visit this
warrior and put him to rest by retrieving the Icon he grasps in his bony hands.
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Orc Raids
Icon: Weaken
Difficulty: 3
A local Orc camp has been launching raids on the patrons of Occlo. In the last
raid, the Orcs procured the Weaken Icon, which is a family heirloom belonging
to a wealthy Occlo citizen. Find the camp, dispatch the orcs, and retrieve the
Icon heirloom.
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Troll Bridge
Icon: Paralyze Field
Difficulty: 3
A very large Troll lives on a bridge southwest of Papua, attacking anyone that
approaches the bridge. Last month Sir Knarvin was heading West along the highway
and has not been heard from since. Sir Knarvin was in possession of the Paralyze
Field Icon at the time of his disappearance. Kill the Troll and see if he has
Sir Knarvin's Icon.
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The Boogie Man
Icon: Energy Field
Difficulty: 3
Deep underground lives a creature of every child's nightmare: The Boogie Man.
This creature has long been in hiding due to its having intimidated the young
daughter of one of Britain's noble houses into giving it the family Icon. It seems
that the creature resides in a small, dark cave that can only be reached by a
hidden entrance in the mountain ranges southwest of Trinsic. Beware, for there
is danger around every corner.
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Little Shop of Horrors
Icon: Cunning
Difficulty: 3
The locals have been complaining of strange goings-on and frequent disappearances
since the two sisters have set up shop in the outer city of Skara Brae in Trammel.
While their shop appears to be normal, you will "just die" to buy their wares.
An agent of British's court has spied upon the shop, and says they appear to be
serving some unknown master. This entity has entrusted them with the Cunning Icon.
Put an end to their wickedness and gain their icon.
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Lure of the Swamp Witches
Icon: Cunning
Difficulty: 4
A coven of evil hags has set up camp in the fiery swamps north of Papua. Rumor
has it that they use a spell Icon to enhance their dark magics while performing
gruesome experiments on captured townsfolk. This abomination cannot be tolerated!
Find these despicable hags and restore the Clumsy Icon into the hands of good.
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Unknown Hero
Icon: Telekinesis
Difficulty: 4
A fallen hero of a long ago battle of Britain was known to hold the Icon of Telekinesis.
This unknown man won the day for the people of Britannia, but no one knew what
name to put on his gravestone - they only knew that he wore the Yew Bark tunic,
something that was common to many warriors from the Yew Frontier. It is said his
ghost still stands guard to protect those of Britannia. Find him and you will
find the Icon of Telekinesis.
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Aiden
Icon: Protection
Difficulty: 4
A thief has been lurking along the road North of Britain in an Orc Camp. No one
knows why he stays there. Perhaps it is because he has the mastery of the Orcish
tongue, or perhaps because they provide him with some protection. Some say that
he is hiding from heroes and bounty hunters that seek the thief of the Protection
Icon. Find this thief and relieve him of his loot.
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Mordecai's Tragedy
Icon: Magic Untrap
Difficulty: 4
Mordecai was a young mage that lived in Trammel Haven. He met and fell in love
with a blacksmith's daughter, Velma. All was well until her father found out about
their love. In a fit of rage, he forbade his daughter to ever see Mordecai again.
Then he betrothed her to the son of a blacksmith in Vesper and sent her to him.
Fearing a life of loneliness, Mordecai wandered from Haven and leapt to his death
from the cliffs. His friends from the mage guild erected a monument in his honor,
and placed an icon of Magic Untrap beneath it. It is said that Velma often saw
her beloved after his death. It is believed that she carved a clue to the location
of Mordecai's ghost and the icon on the bottom of Mordecai's tombstone within
the graveyard before taking her own life.
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Highwaymen
Icon: Agility
Difficulty: 4
Rough men are attacking passers-by near the passage of Yew in Trammel . They seem
to have staked a camp in the fort along the road. No one knows why they are attacking
people, as they only search their victims and take very little. One thing they
are known for taking is the Agility Icon, which they took from the body of Telena
the Ranger. Stop these highwaymen and retrieve Telena's Icon.
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Swamp Creature
Icon: Mass Curse
Difficulty: 4
Somewhere in the swamp west of Trinsic is a monstrous creature. A Druid priest
residing in the area has reported that one of their acolytes fell prey to the
swamp creature while transporting their Icon to one of the secret holy grounds.
Find this creature and bring back the Icon that it holds.
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Two Ton Ogre
Icon: Chain Lightning
Difficulty: 4
The squire of the good Sir Frennath reported that a huge ogre killed his master
last month, somwhere in the wilds northeast of Luna. Lord British was furious
when he discovered at the funeral that Frennath had his Icon with him at the time
of his death. The friends and family of this lost hero ask that the Icon be retrieved
and returned to them.
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The Golden Harpies
Icon: Summon Air Elemental
Difficulty: 4
There is a place North of Minoc that is said to be the home of a flock of Golden
Harpies. Stories tell of these harpies swooping down on a caravan that was on
its way from Minoc to Vesper about a six months ago. Some of the rumors surrounding
the story say that the caravan was attacked by them in order to steal the Summon
Air Elemental Icon from a rich businessman. Beware of these foul creatures if
you seek their Icon -- they are very quick and their scream can paralyze a good
man's soul.
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Amazon Village
Icon: Blade Spirits
Difficulty: 5
A tribe of Amazons seem to have stolen the Blade Spirit Icon as their way of establishing
their clan's might and superiority. This dangerous Icon cannot be allowed to remain
in the hands of this upstart rebel troop. Their last sighting reports them somewhere
to the east of Delucia.
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The Goddess Athena
Icon: Athena's Bridle
Difficulty: 5
Alas, many winters have come and gone since the great Goddess Athena promised
the world that she would give us a better means to train our mounts. The magical
whip that she created is said to be able to tame any ridable creatuire. Athena
is said to live in the far North, to the west of a mountain of such strong winds
that many men have fallen to their deaths. Her Temple is in a valley that cuts
deep into the rock and thinly divides the mountains, as if a great sword had cleaved
through it. Retrieve the Whip and a virtue stone will be your reward.
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The Drow Caravan
Icon: Bless
Difficulty: 5
The Drow carrying the Treaty is travelling between Britain and Yew. They appear
to be heading to Shame! Secure the Sprite's Bless icon, which has been sent to
the Drow King (see also The Drow and Sprite Alliance
and The Drow King)
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Abominable Snowman
Icon: Meteor Swarm
Difficulty: 5
This creature from antiquity and fable has once again been reported. This time,
the ape-like monster with 4 inch fangs has found a home in a secluded region hidden
within the northern mountains of Malas. A sighting that had been reported a century
ago mentions it killing a scouting party that carried one of the Northern Icons.
Venture through the crystals of Malas and find this monster's lair so that you
might kill it, and return with an Icon and a story worthy of fable.
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Frankenstein
Icon: Feeblemind
Difficulty: 5
Years ago, my father was driven mad with grief over the loss of my mother. He
left Britian on the road to Trinsic and is rumored to be near a cemetary found
in the wood northeast of Trinsic. I do believe that he settled someplace along
the way. I heard he had been experimenting with the dark art of reincarnation.
He also held the Feeblemind Icon -- a gift that's been in our family for centuries.
I have not heard from my father in years, and I fear that he has fallen victim
to one of his creations. Many have ventured there to see if these rumors of his
death are true, or if they could could at least find the Icon. Determine the truth
of this situation, and retrieve the Icon.
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Mad Blacksmith's Mine
Icon: Dispel Field
Difficulty: 5
Yebold Rustbeard was once an accomplished blacksmith who lived in Umbra. That
is, until he dug into a pocket of maddening vapors and killed all of his fellow
miners. Yebold is said to now possess the strength of 10 men in his altered state,
and is thus very dangerous. The desert mine that he guards was once the secret
hiding place of the Dispel Field Icon. Find the mine, kill the Mad Blacksmith,
and retrieve the Icon.
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An Alchemist's Tragedy
Icon: Gate Travel
Difficulty: 5
Yershold the Great was a shop keeper and head alchemist of Moonglow's Herbal Splendor
for many years. In the middle of a brilliant career, tragedy struck. While working
on the infamous recipe for the potion of the Zephyr, two beakers of very dangerous
concoctions broke and mixed together. The resulting fumes rendered Yershold unconscious
for many hours, and in that time the vapors twisted and maddened him. Since that
day, he has stayed in his laboratory northwest of Herbal Splendor Shop and is
feared by all. Recent research indicates that Yershold had the Gate Travel icon,
which now needs to be taken from him.
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The Den of Ali Babba
Icon: Teleport
Difficulty: 6
A bandit local to Haven and her highways in Trammel is known to have stolen the
Icon of Teleportation from the former leader of his new gang of thugs. Ali Babba
and his forty thieves now launch raids upon the town and any passing caravans.
They strike, then disappear, and no one knows where. The mayor of Haven has asked
for brave souls to hunt down this band of thieves and put an end to their tyranny.
A thief captured by Haven's guards said that Ali Babba is protected in stone.
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The Hammer of Darkness
Icon: Magic Lock
Difficulty: 6
Ages ago, Ironskull, the Mad Dwarf Mage, created the Evil Hammer of Darkness as
his revenge against the local Barbarians. The Barbarians however, outwitted Ironskull
and snatched up his Icon of Magical Locking as well as the Hammer of Darkness
before it could be used against them. Little did they know that the Hammer's mere
presence would corrupt them and drive them insane. The clan bearing the evil Hammer
is believed to have resurfaced near the shrine of Sacrifice in Trammel. A mortally
wounded shepherd mentioned heading towards the shrine from his home in Vesper
when he had stumbled upon a madmen clothed in animal skins that bowed to a shaman
waving a dark glowing hammer.
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Brigand Fort
Icon: Reactive Armor
Difficulty: 6
Brigands have assembled in force at an old fort south of Gravewater Lake. They
have launched raids from their fort against all local highway traffic and caravans.
They have also been accused of ambushing Lord Joril, who was carrying a Reactive
Armor Icon at the time of the attack. Gather a party of heroes, destroy these
brigands, and retrieve Joril's Icon.
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The Stone King's Mine
Icon: Greater Heal
Difficulty: 6
In the rambling caves of Covetous, you will find the mighty Stone King. Reliable
sources report that this powerful king hides from the proper owner of the Greater
Heal Icon.
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The Dark Fire Spitter
Icon: Reveal
Difficulty: 6
Ancient legends tell of a vile, fire-breathing spirit. So corrupt and contagious
was its evil that most monsters feared to approach its realm. Hero after hero
sought out the monster, hoping to banish it from the land. The Spirit stole the
Reveal Icon, hoping to deny its power to anyone seeking him out. The spirit has
been silent for so long that many believed it had passed from this world, but
alas, a refugee reported that his party had stumbled into a small valley inhabited
by many fiery creatures, and one that seemed to suck the light from about him.
The Dark Fire Spitter is again corrupting the land. The refugee reported him somewhere
west of Terathan Keep in Felucca. He must be stopped, and the Reveal Icon restored
to its rightful owners!
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The Dark Fairy
Icon: Flamestrike
Difficulty: 6
On the open grass of Trinsic Island in Felucca, the dark fairy can be found gathering
with her kind. This spirit was once good, like other fairy-folk, but then she
fell victim to the magic and trickery of the evil mage Faren. She was twisted
and tortured until she became dark and evil. It is said that the Dark Fairy eventually
killed her master and stole his powerful Icon of Flamestrike. Venture to the island,
kill this dark evil spirit, and take back the Icon... if you dare.
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The Mad Alchemist
Icon: Flamestrike
Difficulty: 6
Somewhere far north of Papua, a very accomplished alchemist once lived. His business
and his trade flourished until the vapors of his work rendered him insane. Rumor
has it that he built a house in the desert for solitude and protection. He is
now dead, and it is said that his house is magical -- to enter it, you must unravel
the riddle that he built into the house.
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Wasteland Orc Fort
Icon: Summon Creature
Difficulty: 6
South of the North Mines passage there is fortress of Orcs. The army of Orcs that
occupy the fort have now adopted a new leader, an Ogre Lord named Lunklug. He
is suspected of being the same Ogre Lord that has roamed the lands east of Delucia
attacking all humans that he came across. The victims may have included Ramael
OryLyn, the visiting high-mage from Moonglow, who disappeared last fall along
with his Creature Summoning Icon. Kill Lunklug, and see if he has the Icon.
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Lycanthropy
Icon: Create Food
Difficulty: 6
Tales abound of a mystical bridge west of Umbra in the Broken Mountains. No one
understands why it is there, but many believe that the bridge has magical powers.
Lord Gallawin, the holder of the Food Creation Icon, ventured there several seasons
ago to solve the mystery of the bridge, but has never returned. Many believe that
if you find the bridge, then you will also find a pale wolf, and it is he who
will have the Gallowin Icon.
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Gershman's Chalice of Elementals
Icon: Summon Water Elemental
Difficulty: 6
Tales of the legendary Alchemist and Mage known as Gershman Majestica have been
told throughout history. These tales tell that Gershman worked powerful magics
to draw the powers of the elements from an Icon he obtained, using them to create
a mystical chalice. This Chalice of Elementals houses a powerful Water Elemental:
The Spirit Lord of Water. The chalice has long been lost, but recent documents
hint that it resides in the dungeon of Shame in the lake of many rooms that are
thought to have once been Gershman's home.
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The Drow and Sprite Alliance
Icon: Cure
Difficulty: 6
The Drow and Sprites are attempting to form an alliance. They have joined together
at an old fort west of a Trinsic Guard Outpost. Destroy this threat and retrieve
the Drow's Cure Icon, which binds them in their alliance. (see also The
Drow Caravan and The Drow King)
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The Drider Alliance
Icon: Resurrection
Difficulty: 6
The long told stories of an alliance between the Drow and the Drider clans seem
to be true. For several months now, many of Papua's citizens have been telling
stories about sighting Drow west across the river. If an alliance is being made,
an Icon is surely to be found somewhere in or near the hive. The residents of
Papua are fearful that this alliance may soon threaten their nearby town. Retrieve
the Icon to break the alliance.
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The Shapeshifter
Icon: Incognito
Difficulty: 6
Thraka-ma-Thul was the Head Professor of the Encyclopedia of Magika's school of
magical arts some 100 years ago in Trammel. Thraka was well respected as one of
Trinsic's finest Sorcerors and so had been charged with the honor and duty of
guarding the Incognito Icon. However the day came when he could no longer resist
experimenting with the Icon, and its powers of Incognito. He became more and more
reclusive and eventually was forgotten by his brethren. At the time he was believed
to have been locked up in his Winter Keep located south of the city. Find his
keep and gain possession of this Icon.
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Blade Spirit Keep
Icon: Mass Dispel
Difficulty: 7
Foolishly summoned to the Yew Prison by one Rupert the Clumsy, a petty criminal
of dubious magical ability, the Master of Blades rapidly killed the unprepared
guards and inmates of the prison, seizing in the process the Mass Dispel icon
that Rupert had planned on using to banish the Spirit once he'd escaped in the
confusion. Alas, it would have taken far greater magick than Rupert possessed
to bend the Master of Blades to his will, and he was the first to fall to the
malevolent spirit. Though he had taken the Prison easily by summoning his Blade
Spirit minions, the Master learned quickly the prison was not a safe place to
remain, as it was far too close to the Guards' Garrison. He withdrew to the Lost
Lands of Felucca, taking control of the estate of a minor nobleman far from the
beaten paths of the area. It is said the Master left a shortcut to his new hideaway
in the swampy area East of Papua, on the Southern shores of the Shallow Sea. Defeat
the Master of Blades and his minions, retrieve the Mass Dispel Icon, and liberate
the Nobleman's Estate.
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Dungeon Doors
Icon: Poison Field
Difficulty: 7
Just outside of the dark city of Umbra, resting in the Shadows of the Mountains,
lies the fabled Dungeon without Doors. Actually, the architects of the dungeon
did place doors in it, they just had twisted senses of humor and hid all the doors.
Years ago, a brave but not too bright adventurer entered the dungeon while carrying
the precious Poison Field Icon. He never left the dungeon, and it is believed
the Icon is now in the possession of one of the Dungeon's most dangerous residents.
The Lords of the Realm can only hope that whoever ventures to retrieve the Icon
is more competent than the one who lost it.
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Dead Knight
Icon: Wall of Stone
Difficulty: 7
Long ago there was a noble knight named Maggots, who served the Britain Lords
and held the Icon for creating walls of stone. After his years of service, he
spent his time searching for the secrets of magic and power. As he aged, his greed
and power changed him. He made a deal with the Daemon Lords of the underworld
in return for power from them, but his folly did not stop there. He tried to cheat
the daemons and for doing that they made him serve out eternity in a special circle
of stone southwest of Haven. Since he can only regain his life by collecting souls,
he must be stopped and his Icon retrieved.
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Gauntlet
Icon: Mana Drain
Difficulty: 7
Deep within the Dungeon Deceit in the Evil Lands lies a pit where creatures were
once forced to battle to the death. The winner of these matches was made to hold
the Mana Drain Icon until they, too, were defeated. The Overlords of these matches
have long since bored of their diversion and abandoned the pit, but the last great
Champion still holds the Icon. A great reward awaits the one who defeats this
evil beast and returns the Icon to its rightful owners.
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Invisible Stairway to the Stars
Icon: Mind Blast
Difficulty: 7
When the Ethereal Warriors took possession of the Mind Blast Icon, they sought
to protect it by building a Fortress in the Stars in order to hide it. Unfortunately,
the Titans orchestrated a diversion, and while the Ethereal Warriors were engaged
in battle elsewhere, the Titans seized control of the Fortress and moved the entrance
far from the realm of the Ethereals. The Elder Titan now holds the Mind Blast
Icon, and the way to his chamber is well guarded. The Stairway to the Heavenly
Fortress has been spotted near the Minoc Moongate. Ascend the stairs, defeat the
Titans, and restore the Icon to the Ethereals.
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Mind Trap Prison
Icon: Lightning
Difficulty: 7
Long ago a great war was waged against the mighty Terathan kingdom. After many
fierce and bloody battles, the Terathan armies were defeated and the Terathan
Matriarch captured. The Great Mages of the day pooled their resources and created
a special prison to hold the Matriarch deep within her former fortress, along
with other evil creatures that had allied themselves to the Terathans. The Prison
has held strong, but reports are that someone has smuggled the Lightning Icon
to the Matriarch, which she plans on using to effect an escape and lead a new
Terathan uprising. Someone must make their way through the prison, using the odd
clues left by the mages until they reach the Matriarch. Defeat her, and reclaim
the Lightning Icon before another vicious war breaks out.
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The Gargoyles of Monsurat
Icon: Earthquake
Difficulty: 7
Fearing the risk of earthquakes upon the Coastal Cities, the Earthquake Icon was
entrusted to Baron Balaros of the Castle Monsurat. The Baron's castle was guarded
by powerful Gargoyles, whose loyalty the Baron trusted implicitly. Alas, while
the Baron was away on Royal Business, the Gargoyles rebelled against him and seized
the Earthquake Icon, fleeing to a hiding spot deep in the Evil Lands. They are
said to occupy the former Terathan Kingdom, and many fear they will use the Icon
to unleash chaos on the land. They must be found and the Icon returned to Baron
Balaros quickly!
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The Soul Reaper
Icon: SummonDaemon
Difficulty: 7
Deep in the Yew Crypts east of town in the Evil Lands, many foul undead creatures
can be found, but none so hideous as the Soul Reaper. This undead abomination
is said to strip the very soul from its victims before throwing their bodies to
his ravenous underlings. He is also said to possess strong magical powers and
to have used them to warp the already corrupt magics of the Icon of Daemon Summoning.
Few will go anywhere near this haunted crypt and attached buildings... to retrieve
the Icon from this monster's lair one must be exceptionally brave or fearless
from stupidity.
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Valhalla
Icons: Odin's Thunderbolt, Thor's Hammer, Loki's Wand
Difficulty: 7
There be a great hall in the stars of the Viking Gods. This hall is Valhalla.
In this hall, there be Odin, Thor, and Loki, the most horrible of all the Viking
gods. If ye are brave and skilled enough, then know that in the lands of Malas
across the great mountains east of Luna, and then across a bridge that will take
you to the land where the Valkyrie roam you will find the secret entrance to this
Great Hall in the Stars.
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The Sand Demon of the Barren Wastes
Icon: Mark
Difficulty: 7
Northeast of the Barren Wastes Oasis in one of the many sand dune valleys of the
Wastes dwells the Sand Demon. This foul monster is said to possess extraordinary
powers of magic and sheer physical strength. He is also said to possess the Mark
Spell Icon, which he took from one of the many Ancient Wyrms that live nearby.
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Cyclops Valley
Icon: Summon Fire Elemental
Difficulty: 7
Papua sailors know that Cyclops Valley can be found by travelling a bit southwest
from the Serpent Pillar. Non-sailors also know of this valley because of a gate
that leads there from the back of the mage's shop. This is a place of fable and
mystery and is home to many of the strange one-eyed creatures. This dangerous
valley is also known to be ruled by a mutant with magical powers that long ago
killed a noble for his Icon. The name of the noble and which Icon it was has been
forgotten, but the fact that it is in the possession of the Mutant Cyclops has
not. Find this cyclops and take his Icon from him.
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The Terathan Queen's Lair
Icon: Energy Bolt
Difficulty: 7
Somewhere in the Terathan Keep is the nest of the Terathan Queen. Few that have
ventured near have lived to tell the tale. It is said that this Queen rules a
huge hive of the horrible Terathans, and that they pay her a goddess-like tribute
of devotion. The long missing, powerful Icon of Energy Bolt is now believed to
have been delivered to her by a group of her followers, who murdered the Icon's
proper guardian. Search the keep to find the Queen's lair.
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Caliph of the Ophidians
Icon: Dispel
Difficulty: 7
The ancient Ophidian Fortress found in the Barren Wastes is rumored to house the
Ophidian Caliph. This ruler has long been known to have conquered an army of Lord
British's grandfather for the sole purpose of taking the Dispel Magic Icon from
the army's most revered hero, Lord Kostian. The Caliph's whereabouts have not
been known for over 50 years, making this the very first chance to find him. Make
your way to the Ophidian Lair, find this Ophidian ruler and kill him. Bring the
Icon of Dispel back to its proper place.
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Eye of the Beholders
Icon: Arch Protection
Difficulty: 7
The Brotherhood of Saint Alfonso had finally succeeded in obtaining the Iconic
relic of Arch Protection, the spell which had sealed Alfonso's claim to Sainthood.
While traveling back through Trammel to the Parish of Saint Alfonso on Ice Island
in Felucca, the Brothers took a wrong turn and found themselves in a forest, with
the sea in front and beside them, and a mountain to their other side. Before they
could turn back, the Mother Beholder happened upon them. Terribly outclassed,
the carriers of the Sacred Relic were soon decimated and the cherished Icon taken
by the Mother Beholder. Reports indicate that she still dwells in the same area
by the Western Coast, somewhere south of the Dungeon Shame. Defeat the Mother
Beholder and her spawn, and return the Cherished Iconic Relic to the Brotherhood
of Saint Alfonso to obtain a virtue stone, and an invitation to their Pancake
Breakfast.
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The Secret of the Crystal Dragons
Icon: Invisibility
Difficulty: 7
The Crystal Dragons have long held secret the origins of their ability to remain
hidden in plain sight. It has recently been discovered that this ability was developed
centuries ago, with the help of the Icon of Invisibility. The Crystal Dragon Czar
holds their sacred Icon, and needs to be found in order to be relieved of it.
The sages of Lord British believe him to reside in a field surrounded by mountains,
to the East of Tanalorn.
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The Catacombs of the Dark Liche Lord
Icon: Paralyze
Difficulty: 7
The Yew Fort of the Damned houses the entrance into the catacombs of the Dark
Liche Lord. This foul abomination is mentioned in many a fable to carry the powerful
Icon of Paralysis, and to consume the life energy of his victims. Venture to the
Yew Fort to find the catacomb's entrance.
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House of Xaniar
Icon: Magic Unlock
Difficulty: 7
Xaniar was once one of the most trusted mages in the realm, and was assigned to
guard the Unlock Icon. Long sought after by both the Thieves' and the Assassins'
Guilds, the Unlock Icon would have enable these unsavory elements nearly unrestricted
access to otherwise secured locations. Once the Guilds learned that Xaniar held
the Icon in his possession, they launched many efforts to take it from him. With
each one, Xaniar's devotion to guarding the Icon slipped deeper and deeper into
obsession. He created a doorless house floating in the air, and summoned various
undead guardians to defend the access to it. His obsession has crossed into madness,
and the Lords of the Realm have decreed that the Icon must be retrieved and placed
again into trustworthy hands. Find Xaniar's House in the Land of Malas, on a peninsula
above the Northern Crags.
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Blood-Red Abbey
Icon: Polymorph
Difficulty: 7
Years back, Wargulon, the Abbot of a Religious Sect, founded an Abbey just outside
of the town of Papua. It wasn't exactly the best neighborhood, but the price of
the land was right. The Monks of the Abbey kept mostly to themselves, devoted
to the teachings of Wargulon. As Wargulon grew older, his teachings grew stranger.
Wargulon somehow came to possess the powerful Icon of Polymorph, but with each
transformation he undertook, less of his humanity remained. During his final transformation,
Wargulon's mind completely snapped and he slaughtered everyone within the Abbey.
When he returned to himself, he was overwrought with guilt and attempted to bring
all the victims back. When Wargulon himself died from the exertion, his residual
magic returned him as a powerful Lich. It is said that only a truly noble soul
can free the trapped spirits of the Monks, dispatch Wargulon, and reclaim the
Icon.
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Elemental Evil
Icon: Curse
Difficulty: 8
Deep in the bowels of an ancient dungeon of horror, resides the last traces of
Elemental Evil. This is an evil so horrible and corrupt that it alone is able
to provoke forth the full powers of Curse from its dreaded Icon. Many still worship
this being and its purity of evil. Find its home deep in Doom.
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The Lizard King
Icon: Summon Earth Elemental
Difficulty: 8
For countless centuries, the Icon of Summon Earth Elementals has been guarded
by the benevolent, ageless Lizard King, monarch of the deserts of Felucca. Recently,
however, the Lizard King has had a change of heart. Maddened by his own power
and the many years he has lived and the atrocities he has witnessed, he has become
selfish, vain, and evil. He is using the Icon and his own formidable powers to
raise a small army and attack unsuspecting travellers and pilgrims to the Shrine
of Compassion. We beseech you, stop this mad dragon and take the Icon from him,
that it may be turned over to saner hands!
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Lord Black's Keep
Icon: Explosion
Difficulty: 8
Lord Black is a well-known Krakken Lord and leader of many Krakken forces. He
is most known for his attack on Lord Cromwell's castle several years ago, where
he murdered all of his prisoners, then looted and burned the castle. Lord Cromwell
had an Explosion Icon as a family heirloom, which is now believed to be in Lord
Black's possession. It is said that Lord Black has established a keep somewhere
in the old Terathan Kingdom of the Evil Lands. Find this keep and rid the land
of the evil Lord Black.
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The Black Pool
Icon: Magic Reflection
Difficulty: 8
In the swamps North of Trinsic in the Evil Lands lies a black pool. It is said
that anyone who steps into this pool will sink to the lair of the Black Swamp
Lord, who with his evil minions, holds captive the Magic Reflection Icon. Great
reward awaits any who could brave this dark passage in order to defeat the Black
Swamp Lord and win back the Icon.
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Dracula
Icon: Heal
Difficulty: 8
Once known as Count Vladimir the Impaler, Dracula is rumored to have sold his
soul to obtain everlasting life. He was hoping to outlive his bad reputation and
once again be popular with the fairer sex, but deals with the devil often carry
an unexpected twist. Dracula was now popular with the ladies, but only with Goth
ladies that were more often more depressed than he was. The key to Dracula's immortality
lies in his possession of the Heal Icon, which eliminates any damage his body
accumulates over time. Spies report that the entrance to his lair lies in a small
ruin beyond the mountains North of Luna in Malas. End Dracula's evil reign by
defeating him and reclaiming the Heal Icon.
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Hamunaptra and the Evil Priest Imhotep
Icon: Mummy's Bandage
Difficulty: 8
Over a millennia ago, before the ancient ones walked the land, a vast Empire wielded
its power over the world! One dark day, the High Priest Imhotep and his followers
rose up and murdered the King. The King's loyal bodyguards gave chase to Imhotep
and his priests as they raced South across the desert to their stronghold, the
Temple of Hamunaptra (the Temple of the Dead). The guards overpowered Imhotep
and his priests. Justice was swift.
The priests were immediately executed and mummified. However, Imhotep was
sentenced to an unthinkable death. He was mummified alive! As he was being sealed
into his sarcophagus, he swore to return and seek vengeance on all who would disturb
his remains, and then he would destroy the world! Much time has past since then.
The Capital city has been reclaimed by the desert from which it rose. But there are
many tales told, for a price, to those seeking adventure and wealth. One such tale
tells of the ruins of Hamunaptra, where danger and death lurk in the shadows.
Should the cursed Imhotep ever be brought back to life, there is only one way to
stop him. The rumor is to slay his mummified body and take a piece of the cloth he
was mummified in. It is also rumored that to find his body in the ruins you must find
the scroll held by his minions. The last rumor is that the Temple lies east of great
waters in the sand in the land of peaceful Malas.
So it was written, so it shall be told... Trade
the mummy's bandage for a Virtue Stone.
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Octavia
Icon: Poison
Difficulty: 8
The Land of Felucca once housed a powerful kingdom of Dwarves, who expanded an
ancient tunnel network, and whose Lords and Kings ordered the building of lavish
halls. Several of these halls were built on small islands in the underground lakes
of the caverns, making them more defensible against potential power struggles
within the Dwarven culture.
While Dwarves cannot cross water without some form of bridge, since their dense
muscle mass makes them only slightly more bouyant than granite, what the Dwarven
Rulers failed to consider was enemies not of Dwarven origin. When the Solen
Queen settled near the caverns and began her new colony, the Dwarves thought
nothing of the oversized bugs prowling outside their supposedly secure tunnels
until the dark day when the Solen colony reached sufficient numbers to overrun
the Dwarven tunnels.
While the Dwarves were legendary warriors, and each dwarf easily slew many
Solens, the defense of the caverns was doomed from the start. For each Solen
slain, a dozen more simply marched over the fallen body. A small number of the
elderly dwarves escaped the tunnels with what dwarven infants they could carry,
while the few remaining dwarven warriors retreated to their supposedly secure
strongholds in the underground lakes, drawing up the bridges against the Solen
Infiltrators. What they did not count on was the continued piling of Solen bodies
in the lakes making an easily crossable bridge. The last of the Dwarven defenders
lay dead before the first night of the siege ended.
But the Solens were not the only giant arthopods that gained entrance to the
caverns. In the midst of the battle, Octavia crept along the roof of the caverns,
periodically feasting on the fallen bodies of both Solens and Dwarves. Other
arachnids crept in as well, similarly taking advantage of the easy meals, but
it was Octavia that grew the most powerful. While the Solens took no interest
in the confines of the Dwarven strongholds, Octavia found one of the stone edifices
to be the perfect place to set up her nest. She took up residence in the Dwarven
King's treasure room, where the Poison Icon caught her eye and became her fondest
possession.
For many long years, the descendants of the few escapees from the Solen invasion
have longed to retrieve the great treasure of the Poison Icon, but gaining entrance
to Octavia's nest not only requires fighting one's way past her numerous children,
but also getting past the hordes of Solens that still occupy the tunnels.
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Orc Fort
Icon: Night Sight
Difficulty: 8
(No current description)
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The Undead Hordes from Hell
Icon: Mana Vampire
Difficulty: 9
A fable of our past tells of "The Victim of Mana". It is said that one day long
ago, he was on a hunting trip south of the hedge maze, when suddenly the sky darkened
and a storm descended from the heavens. Then, in the blink of an eye, it was over.
What he saw next, no man would believe. He saw Death himself appear, and it looked
upon him. With a move of his hand the nearby mountain opened to reveal a castle
of great evil, an evil that only the desolated lands of Felucca could host, and
from it poured forth the Undead Hordes of Hell itself. Death then said to the
Victim, "As you have seen what has transpired here, you shall be eternally locked
into this world as the 'Sacrificial Victim for Mana,'" at which point he brought
forth the horrendous Icon of the Mana Vampire. For centuries now, this poor soul
has been condemned to his part in this evil scheme. It is asked that the Icon
be removed from Death's Keep so that it may be made safe and the Victim be allowed
his peace.
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Tiamat, Dragon Matriarch
Icon: Energy Vortex
Difficulty: 9
A lone surviving fisherman returned from a coastal trolling expedition telling
a story about a group of dragons on an island somewhere east of Britain in Trammel.
He said that the dragons were all huge and seemed to be protecting a dragoness
the color of Mytheril. This dragoness sounds very much like Tiamat, the Matriarch
of all Dragons. If it is Tiamat she is known to have at least one Icon in her
possession. Defeating her will be very difficult indeed, take heed and be ready
for a dangerous battle.
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Kalil the Forsaken
Icon: Jewel of the Sun
Difficulty: 9
Kalil was once the son of a noble family, destined to rule in the land of his
birth. When he was but 16, his father was deposed by a bloody coup. His parents
murdered, Kalil and his siblings were sold into slavery. Kalil was bought by a
powerful mage, who put the youth to hard labor in the mundane tasks of his keep.
Unbeknownst to the mage, though, Kalil could read, and began studying the old
mage's tomes, learning evil magic to avenge himself on those who had murdered
his family. Consumed with bitterness and anger, Kalil sank further into evil plotting.
He finally murdered his ancient master, stealing from him the Jewel of the Sun
necklace and claiming its power for himself. He has both created and recruited
minions to his cause, and even now ruthlessly attacks any who come near. His plans
for conquest have gone far beyond his own land and include anywhere his reach
can extend. Kalil must be stopped and the Jewel of the Sun taken before he can
unleash his evil on the land. The way to his chamber is twisted and difficult,
but starts just north of the City of Umbra in Malas.
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Barnyard Bizarro
Icon: Johnboy Willie's Pitchfork
Difficulty: 9
Many years ago, a humble farmer name John Boy Willie and his lovely bride, Bo Peep,
sought to help tame the wild lands of Felucca by starting a farm. They built their
farm on a plot of land somewhere south of the Shrine of Sacrifice. Alas, they
were one night visited by a travelling mage who had been set upon by some of the
brigands that frequent the area. Frightened of mages in general, and of how the
brigands might treat them if they helped the mage, John Boy Willie and Bo Peep
turned the mage away. Summoning the last of his strength, the mage crawled back
to Vesper where he was found by another member of his order. As he died, the mage
related the story. His associate first tracked down the brigands responsible for
the attack and slew them, then found the little farm. Angered by their refusal
to help a traveller in need, the mage cursed the land they worked and all that
dwelt on it. John Boy Willie, Bo Peep, and all their creatures became twisted
distortions of their former selves, so malevolent that even the brigands leave
them alone. Their souls may only be freed by claiming John Boy Willie's Pitchfork
in battle and returning it to the Magic Order that first cursed them.
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The Black Dragon's Treasure
Icon: Recall
Difficulty: 9
Not far from the city of Luna there lives a powerful dragon with a stronger than
usual lust for treasure. Mere gold and gems are not enough for the mighty Onyx,
he hungers for the rarest of artifacts. In recent years, the guardians of the
Icon of Recall were slain, and it is believed that Onyx is both responsible for
their deaths and currently has this Icon. If he does have it, it will be his most
treasured posession, with him at all times. It is said that Onyx lives in a cave
full of treasures, served by lesser dragons. Any adventurer brave enough to slay
this menace and retrieve the Icon will be handsomely rewarded!
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The Drow King
Icon: Fireball
Difficulty: 9
Sources have revealed that the Drow King awaits a treaty and many fear this new
rogue king and his alliance. It is believed that he will unite many Drow, as well
as the Sprites. They had been last sighted travelling north from the Shrine of
Spirituality in Trammel, and are thought to have finally set their base camp.
Killing this rogue king will prevent this threat, as well as gain the Fireball
Icon he plans to use to seal his alliance with the Sprites. (see also The
Drow Caravan and The Drow and Sprite Alliance)
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Mellifleur
Icon: Magic Arrow
Difficulty: 10
Mellifleur was once the most accomplished mage in all of Britannia. He was the
only mage of this age that has been able to create any new spells or Spell Icons.
However, he became twisted by the very magic he tried so hard to create. A tome
of his work mentioned his desire to spend the afterlife in the Ancient Mage Guild.
This guild is believed to be located in the ruins in somewhere to the far North
of Malas. This vile monster is believed to have the Icon of one of his own spells,
most likely Magic Arrow.
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Mortis
Icon: Harm
Difficulty: 10
Mortis the Mighty was once the head of a powerful Mages' Guild, whose primary
purpose was guarding the Harm Icon. Mortis sought to use the terrible Icon as
a tool to defend it against those who sought to bend it to their evil wills, while
others in the guild felt it was best kept locked away from any and all. The Icon,
they argued, corrupted those who held it. Mortis persisted despite the counsel
of his colleagues, and took the Icon into his possession anyway. A horrific struggle
broke out in the guild, as those opposed to Mortis' action attempted to take the
Icon from him. Mortis fled the Guild, along with his supporters, and now hides
away from view. The Icon has corrupted him and his followers completely, and he
is now a greater threat than those he sought to keep the Icon from. Rumor has
it that his hideaway lies beneath the ice of a frozen dungeon in an evil land.
Defeat Mortis and restore the Icon to safe keeping.
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The Tongue of Golden Fire
Icon: Fire Field
Difficulty: 10
Troubling reports indicate that a strange new cult has sprung up recently. An
off-shoot of the Pyromancer's Guild which makes their home in Trammel's Fire Dungeon,
this cult apparently worships a minor demon who possesses the fearsome Fire Field
Icon. Calling themselves The Tongue of Golden Fire, this group of pyromaniacs
has left the Fire Dungeon and found themselves a home even hotter than their previous
one. Only those brave enough to step into the fire will be able to reach their
compound. Find the cult and wrest the Icon from their leader and you shall be
rewarded!
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